
Hi, I am Philipp.
I am a game designer with a master’s degree in System Design – Game Design.
Over the last five years, I have developed numerous games, including shooters, turn-based, and strategy games.
My primary specialization is combat and enemy design.
I am very familiar with both Unity and Unreal.
In my 5th semester, I completed a six-month internship at the infoBoard Europe GmbH. During the internship, I designed the mechanics for the game “Hidden Champion” from scratch and developed a prototype in Unity.