About me

Hi, I am Philipp.

I am a game design student, currently working on my master’s degree at the HTW-Berlin.

From 2019 till present, I was involved in the development of four official game projects and participated in various game design modules, offered by my major. The Games were developed with a group of four to five people, using the Unity or Unreal Engine. My primary responsibilities in the teams were the development and balancing of gameplay mechanics as well as the level design. I also implemented the mechanics in the code and assisted in the creation of 3D assets.

In my 5th semester, I completed a six-month internship at the infoBoard Europe GmbH. During the internship, I designed the mechanics for the game “Hidden Champion” from scratch and developed a prototype in Unity.

I am currently working on the game Rogue Deserter.